Last week’s Early Access release is only a small glimpse into what’s to come. One Hand Clapping released as an Early Access title on Stadia - could you give players a teaser into what you have planned for the future? Since One Hand Clapping is a very unique idea, there are lots of opportunities to get creative, even as we continue with its development. We are fortunate enough that having a microphone or headset is pretty common, but I think that most innovation will come from exploring more ideas about how people can play together, share their experiences, and interact with each other.Īs an indie title, did the team feel that One Hand Clapping had more ability to be creative during development?Ĭreativity is the main appeal of indie games, since developers can focus on a few unusual game mechanics and fully explore them with more freedom. I think it’s great to use different input methods and experiment with what’s possible. How do you see games evolving in the future to be more interactive? One Hand Clapping is an interactive game that combines music and singing with the puzzle-platformer genre. The level of freedom encourages players to be creative and silly, resulting in good, honest fun. Since everyone’s voice is unique and wonderful in its own way, the experience is different for every player. One Hand Clapping empowers its players in a really special way. Why is One Hand Clapping an important experience for players to see and play for themselves? One Hand Clapping is a game that encourages players to use their voice to make a difference within the in-game world, and we think that’s really powerful. Singing is something magical that everyone can do, but typically we don’t sing unless we’re in the shower or the car where no one can hear us. The team at Bad Dream Games wanted to create a game that explored the joy of singing. What inspired the team to develop One Hand Clapping? It’s really exciting to have seen the community react to our game since launch! Stadia also makes it easy to share how you solve these puzzles with your friends just by using gameplay capture. Why are you excited to bring this game to Stadia?Įveryone has a voice, so One Hand Clapping is designed to be a game for everyone! With that in mind, Stadia is a great fit for One Hand Clapping because it allows people to play the game from their favorite devices. Players learn how to use their voice to create melody, rhythm, and harmony in a playful and intuitive way. It’s a space for players to loosen up, have fun, and unleash a power that comes directly from their own body and mind. One Hand Clapping is a 2D puzzle platformer where players sing into their microphone to solve musical puzzles and change a magical world around them. We just immediately knew that the game was something special, and are happy to be sharing it with players on Stadia.Ĭan you explain what One Hand Clapping is to new players? I’m the producer of One Hand Clapping, working alongside the dedicated development team at Bad Dream Games from Los Angeles, California. I’m Philipp Nägelsbach from HandyGames - we’re a publishing studio celebrating our 20th anniversary this year. Hey! Could you introduce yourself, HandyGames, and Bad Dream Games? We chatted with Philipp Nägelsbach at HandyGames to learn more about the development journey of One Hand Clapping as an indie title on Stadia. Discover your voice as you explore the beautiful and musical world around you. While still an Early Access title that will continue to grow with new content, this unique indie title allows you to explore and sing into your headset to solve musical puzzles. Change the world with your voice in One Hand Clapping, the 2D puzzle platformer that arrived July 14 on the Stadia store.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |