![]() ![]() In case the Base64 data is modified, then VirtualHere USB will announce that the license is invalid. ![]() Resetting a behavior now using the "Reset" action causes the FPS camera and keyboard controlled camera also to reset their keyboard states.VirtualHere USB seems to rely on some inline Base64 encoded data to mark the software as unlicensed when running the program in trial mode.Fixed a problem when using the "Restart scene" action which caused memory to leak.Fixed a bug causing dynamic point lights not to rendered correcty sometimes when there was a directional light active as well.WebGL: Replaced local files warning with updated information (the "allow-file-access-from-files" flag doesn't work anymore with Chrome).The engine now uses less memory when run on Windows / Mac OS.exe Apps no longer store their variables in the "CopperCubeApp" folder in the registry, but in a folder named after the application name. The editor now uses some bigger default window sizes when run on bigger screens.Also, this will reduce the 'stuttering' which some people noticed on faster Android devices. The default Android update mode is now 'every frame' instead of 'when scene changed', resulting in a more smooth gameplay.Other, smaller new features and bug fixes: Fixed a bug causing animated foliage not to be rendered sometimes in WebGL client.Fixed bug with deserializing light data when using JavaScript.Fixed a bug which prevented changing the color of dynamic lights sometimes.Default canvas size for new WebGL apps is now 800圆00. ![]()
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